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Brotherhood of steel armor fallout 3
Brotherhood of steel armor fallout 3





brotherhood of steel armor fallout 3

  • Clip sizes for most energy weapons reduced, forcing more reloads.
  • Laser weapons shoot very far, very fast, very accurately.
  • brotherhood of steel armor fallout 3

    Their crit damage and crit chance is higher than projectile weapons.

  • Energy weapons generally do more damage than originally.
  • brotherhood of steel armor fallout 3

    32 pistol or shotgun) have higher durability.

  • Automatic weapons have a greatly reduced durability to reflect their more temperamental nature.
  • Pistol rounds are also slower, making them less effective over longer distances. Pistol cartridges are capped at 10,000 range (same as VATS engagement distance) while rifle rounds shoot much further.
  • The speed and range of projectile weapons has been tweaked.
  • Some projectile weapons with rarer round types (i.e.44 magnum) do additional crit damage or have higher crit probabilities.
  • The critical damage of projectile weapons is typically 50% that of the base damage.
  • Higher caliber weapons do scales up in damage (proportionally by kinetic energy) to the sniper rifle which does 75 base damage.
  • The 10mm round was used as a benchmark for adjusting individual weapon damage, and now does 20 base damage.
  • Properties based more on "real world" physics.
  • You will be able to fire less shots in VATS for many of the higher powered weapons, while others have had their AP costs reduced.
  • Spread modifers for all weapons were adjusted and standardized by class of weapons (i.e.
  • This is in addition to the global damage increase described above.
  • You will find that all weapons are more accurate and do slightly more damage compared to the original weapon balance.
  • All weapons (including new additions, see below) were completely rebalanced, using T3T's Weapon Tweaks as a platform for additional tweaks.
  • You can change the hotkey settings for the weapon scanner by opening the FWE control panel and going to "Sub-Mod Configs > Weapon Scanner" To use the scanner, equip a weapon for which you want to view the stats and hit the weapon scanner hotkey (default S-key). FWE integrates Kai Hohiro's "Pip-Boy Weapon Stat" mod, which allows you to quickly view the base stats for weapons, including damage, fire rate, spread, and AP consumption. With changes to global damage and the weapon stat changes (describd below), the normal pip-boy dispay for weapon damage becomes very unreliable.







    Brotherhood of steel armor fallout 3